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AlkalinePineapples

43 Game Reviews

12 w/ Responses

Although I got past the first guy by sheer blind luck, I struggled on the second guy a bit before I quickly realized what I was supposed to do.
No idea why others are acting like it's such a hard thing to figure out when the clue is literally screaming in your ear.
Although the timing could be a little more lenient.

Edit: Played through it again, turns out I was meant to kill the first guy no matter what. A pretty clever tutorial, I don't think I could've figured out how to win without knowing that the A button does indeed work.
Unfortunately, I still couldn't beat the last guy, and I know he's probably beatable thanks to the secret achievement.
It'll probably remain locked for me, I don't think I have the patience for TAS-level inputs again.

[SPOILERS BELOW]

You need to memorize the amount of "Caw"s it takes before each enemy shoots, then shoot exactly then.

It's a pretty basic Idle game, not much I can say.

Sun is a little hard to click on, especially when it's moving

Victor1220 responds:

Yeah thats actually something I'm going to fix in the next version

Not very Idle considering that the only way to earn money is to click

Quite creative!

I quite liked the artstyle and atmosphere,and the puzzles were neat.
Although, I was a little confused when the height of my plants and the amount I could have at once suddenly changed, but it didn't take me long to realize it's area based.

Pretty cool idea, although I had some trouble figuring out what "changing stages" meant during the first level due to the two stages having the same background

13x responds:

Maybe I should have created two different worlds in the first stage
Thx for play

Decent message

There's a few good ideas in this game, but the biggest problem is the jump.
It is such an important feature in this game, as it is the only way to evade enemies, but it doesn't feel good. The character barely stays in the air, and momentum is very linear, requiring you to be extremely precise if you want to jump over enemies.
One thing I really like is the Black and White thing. Enemies can walk over (and in the case of one level, hide behind) black tiles while you phase through them. You could probably make a whole game that utilizes this concept more.

Hey guys

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