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AlkalinePineapples

32 Game Reviews

8 w/ Responses

Pretty fun, although I think the Orcs can get a little too strong. Every time I lose a battle, it's almost always an instant loss, and when I do manage to survive, I'm left with a sliver of health, and I rarely get the chance to recover before more Orcs show up,

SubsolarGames responds:

oops didn't mean to react

thanks! haha yeah I think my balancing was off

I fucking love Jaywalking!!!
Although the amount of points the "fulfilment" and "stepcount" medals don't exactly match their difficulty for me.
The cars are unpredictable, and going down is a little harder due to the camera position making you see less. Took me a few attempts.
For fulfilment, I simply had to stand on the other end of the train track, and move once I got the points.
Other than that, I think the art style is neat, and the gameplay's fun.

sleeeeeenky responds:

secret gorby train strats... i hadn't considered that when i was making it! people already have high scores now, so i might put like, a 4x train cap on it, where after 4 train dodges you just get a normal 1x multiplier instead of 10x. means people can still get the fulfilment via train strat, so people that already did it that way don't just Have It For Free. instead, everyone has it for free! and as for the medals, i really thought they'd be a lot harder... my best score was like 50k before i put the game out. y'all are crazy! i'll add some harder medals, for sure. ones that stand up to train strats! i'm glad you enjoyed it!

The blocks seem to spawn slightly off from where you click

It's decent, however, the little dot that follows your cursor seems to block the buttons, preventing you from clicking on them unless you flick your cursor fast enough to reach the button before the dot gets in position.

This game was certaintly a unique experience, and I like unique games! It was fun and challenging trying to control a character with a dastardly mind of their own, and all the little animations and voicelines are enjoyable.

However, whenever I use "Bad Idea", Blockhead's Conscience always seems to come back right when Blockhead's doing something he initiated whilst Conscience was gone, netting me Anger from something I was powerless to stop. Although I suppose it's a little silly to complain about something in an 18 year-old video game that likely won't be updated again.

Disabling big Ari causes the game to crash when entering the next room.
Could use more variety than just an increasing amount of cameras.
Otherwise, decent game.

YoshiYoutube responds:

The big ari setting was basically just a throwaway setting that I put so that people won’t get annoyed with the character scrolling around, and so I never really got to test it. The crash is odd though since it was only supposed to make the character invisible. I’ll look into it.

For the variety of enemies though, I wholeheartedly agree hahah- The one you are looking at is a remake of a game I made in 2022, and I kept the core mechanics relatively unchanged, including the variety of enemies. (which are just the cameras)
I have definitely been planning for a huge update to the game for a while now though, currently nicknamed “1.3” and it will definitely include more than one type of enemy :3

Thanks for playing though! Glad you had fun with it.

I quite like the story, although I had some small issues with the gameplay.

The soldiers often wander off on their own to fight multiple enemies at once. My healing spell isn't enough to out-heal the damage, and my fireball spell barely makes a difference in combat. By the time they realize they should retreat, it is often too late for them.
Perhaps some sort of way to tell your troops to drop everything and come to you? Would probably help with the fights against Gruel as well, as they are often too busy fighting smaller enemies to focus on the big guy tailing me.

Obstacles aren't clear sometimes too, tiny rocks on the mountains and slightly bigger green stains during the final battle impedes your movement, but the former can get hidden during the heat of battle, and the latter blends in with the floor, which is covered in smaller green stains that DON'T impede you.

Storywise, I quite liked the message at the end.

ImmanentDeath responds:

These are valid points, they're just some of the things I've decided are features, even if they aren't the best game design. I'll try to explain them.

Soldiers will already try to return to you on their own if they need healing, but sometimes they just get surrounded. The ranged soldiers especially struggle with this since they try to keep their distance. You just have to go help them. And this gets harder over time when there's less sunlight and you recharge mana slower, but you also heal fewer soldiers faster than several soldiers.

Make sure you're lighting as many monsters on fire as you can for damage over time. With the magic ring on your left hand, you can hit several at a time.

And the obstacles are there just to get in your way, like the characters do sometimes. You just have to go around them, but when you're keeping track of several things at once it's easy to trip on something too big to step over. When I get stuck I just try to move in another direction.

It just gets a little tricky. Definitely things I would figure out better solutions for in future games. And I'm glad you liked the story, it's for sure this game's main strength.

It was indeed unique!

Creative concept! I like it!

Although I got past the first guy by sheer blind luck, I struggled on the second guy a bit before I quickly realized what I was supposed to do.
No idea why others are acting like it's such a hard thing to figure out when the clue is literally screaming in your ear.
Although the timing could be a little more lenient.

Edit: Played through it again, turns out I was meant to kill the first guy no matter what. A pretty clever tutorial, I don't think I could've figured out how to win without knowing that the A button does indeed work.
Unfortunately, I still couldn't beat the last guy, and I know he's probably beatable thanks to the secret achievement.
It'll probably remain locked for me, I don't think I have the patience for TAS-level inputs again.

[SPOILERS BELOW]

You need to memorize the amount of "Caw"s it takes before each enemy shoots, then shoot exactly then.

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Joined on 7/9/22

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